Wednesday 25 June 2014

Windows 8.x

Apparently making a port from Unity to 'Windows Store Apps" should be very easy ( at least in my mind ), you know, i press a button and get my package ready to submit to the Store.


A new platform for 'Top Street Soccer'


Finally i just realized i need a Windows 8 to have the choice of making a Windows version from Unity. Well, the good news are i just purchased time ago the amazing Parallels Desktop 8, so i can emulate without problems any Windows.

Well, Microsoft has apparently changed lot of things, for the first time i have used Windows 8 and im not scared like in old times with Windows Vista. Lot of tools are now free like Visual Studio Express 2013. The own Windows is really cheap.
Also, i found Visual Studio has a direct connection with Windows Store, it is like XCode and iTunes Connect, so all seem more Apple style and it sounds good to me.

I think the only difficult part in deployment of game in Windows was to change all things doesn't work in .NET core, it is quite similar to Mono but some code doesn't work like XDocument, BitArray and other some. But luckily there are tons of information on net about all these issues.

And yes, we have now our game in Windows, check it:

http://apps.microsoft.com/windows/es-es/app/top-street-soccer/78280fd0-fdde-414e-95f4-30c8c422f812

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